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(pictured is our "Bunco Box")

WHAT IS ALL THIS HOOPLA ABOUT BUNCO? 

BUNCO is sweeping East Coast, the West Coast and all the states in between ….there is at least one BUNCO group in every state in the United States! It’s in big cities, suburbs, small country towns as well as community centers and social societies. What is all the talk about?

BUNCO is about a get together, a social event, a party, a reason to leave the hubby and kids behind and get with your girlfriends and have a night to unwind, relax, laugh and chat! BUNCO is about eating and drinking until your heart’s content and having a blast! We laugh with and at each other. We build long, lasting friendships…some of us even go into business together to make being the hostess of BUNCO a little bit easier on you!

BUNCO is something we look forward to each month…..If this sounds like something that will be up your alley, start your own BUNCO group and don’t forget where to get all your ideas and goods when you host….

WWW.BUNCOPARTYSTORE.COM!!!


SO HOW DO I GET A BUNCO GROUP STARTED?

Get 12 people together. Since you are beginning the group, you will most likely host the first BUNCO . Agree on which night you will have your games monthly (ours is the 1st Friday of each month). Make a list of the player’s name and phone number and which month they will be hosting. Set up the monthly hostess for the remainder of the year and in November’s BUNCO, pick your month of hostesses for the following year. Since you will probably have more friends that want to join than 12, put the other interested friends on a “sub” list. When one of the players cannot make it, have them call a sub to replace them for the evening. If you cannot find a sub for a missing player, you can play with a ghost. A ghost is an invisible player that travels from table to table just like a regular player would….Now that you have the players, a host for each month, all you need is to visit
 WWW.BUNCOPARTYSTORE.COM!!!

to get your theme, paper products, score sheets/tally sheets, pencils and dice and let the fun begin!!

Once you have your group set, you can get started one of two ways.
Scenario I:
The founder has a get together at her house to explain the game. She collects the ante at that time and is the hostess for the first BUNCO that takes place next month. This money is used for the prizes.

Scenario II:
The first time your group gets together the hostess will have to collect a double ante. (1/2 for the prizes of that night’s BUNCO and the other ½ will go to the next hostess so she can begin her planning and purchasing of gifts) Different BUNCO groups have different ante’s and different prizes. Below are two different ideas to get you started. Your group should all agree on the ante and criteria for the prizes.

 HOW DO YOU PLAY?

Every person that we have surveyed on the rules of BUNCO, seems to play a different way, so we have outlined the two different ways. Feel free to use one of these sets of rules or adapt some of the fun into your game. One game starts with 1’s and you roll up to 6’s and the other way is to begin with 6’s androlldown to 1’s. Whichever way you decide to play, your group will have loads of fun !!!

One’s rolling up to Six’s (Traditional)
Terms:
Bunco: Three of the same round you are on. Ie: Round 6 and you roll 3 sixes. 21 points earned.

3 of a Kind: When a player rolls three of a kind other than the round that they are on. Ie 3 fours are rolled in round 6. This is worth 5 points.  

Traveling: An object (dice, something that relates to your theme, a hat
 whatever…have fun with it) that is passed when a player rolls a BUNCO. The player that is holding the object last receives the Traveling prize.

  • Set up 3 separate tables with 4 chairs each. Some groups place a small favor that corresponds to their theme at each seat. This ensures that everyone goes home with something. 
  •  At each table place 3 dice, a pencil, a table tally, and a snack to munch on.
  •  Take 12 score sheets and secretly mark or place a sticker (or something that relates to your theme) on four of the sheets.
  • Have each player pick a score sheet. The four that chose the sheets with the object will begin the first round by playing at the HEAD table. 
  • The remaining 8 players can choose a seat either at the “middle” table or the “losing” table. 
  • At each table there will be two teams. A team consists of two people sitting across from each other on any given round. One person at each table is responsible for keeping track of the team’s points. The scorekeeper is the first to roll. 
  • The High Table controls the pace of the game by starting and ending each round. They ring a bell or sound a horn to begin and end each round. 
  • Players earn points by rolling the three dice. In each round players are trying to roll the same number of the round that they are on. Ie: you will begin round 1 by trying to roll 1’s. 
  • One point is awarded for each die that is rolled that corresponds to the round you are on. Ie; if you roll two 1’s and a 2 during the first round. This team will get awarded two points and will roll until they no longer have any 1’s in their roll. At this time they will pass the dice to the player on the left. If you were in round 2, this roll would be awarded 1 point. Again, you would roll until you no longer roll any twos. Same roll, but you are on round 3; you receive no points and pass the dice to the player on the left. 
  • When a player rolls a BUNCO (regardless of what table they are playing at), that player marks a tally mark next to “BUNCOS” space on their score card. If a player at the head table rolls the BUNCO, the round is over. Only the player that actually rolled the BUNCO gets the credit. The player’s teammate does not get the BUNCO as well. 
  • The round is over when the HEAD table reaches 21 points. They ring a bell or sound the horn to let the other tables know the round is over for everyone. The middle and losing table may score more than 21 points, sometimes over 100 points! If there is a tie at any table, the next player to roll the number of the round of which you are playing is considered the winning team.
  • At the end of each round the team with the most points moves to the next table (“Winners Move”). However, the losing team at the head table must move down. The team that is left at the table must change seats so they are not partners in the next round. 
  • The team at each table that won the round places a “W” for that round and the team that lost the round places an “L” for that round. 
  • The game consists of 4 sets. The first 2 sets are played ( a set starts with 1’s and works up to 6’s), then a break is typically taken to refresh your drinks, snack or some groups serve dessert at this time. Then the last two sets are played. 
  • At the end of the 4 sets, the players tally their BUNCOS, wins and losses. At this time the prizes are awarded accordingly. 

                        Six’s rolling down to One’s

    Terms:
    BUNCO: First team to reach a score of 50.

    3 of a Kind: When a player rolls three of a kind other than the round that they are on. Ie 3 fours are rolled in round 6. This is worth 5 points.

    Traveling: An object (dice, something that relates to your theme, a hat whatever…have fun with it) that is passed when a player rolls a three of the same round that you are in. Ie: Round 6 and you roll 3 sixes. 25 points are earned. The player that is holding the object after all rounds are completed receives the Traveling prize.
     
    Crap-Out or Wipe-Out: When a player rolls three one’s during any round other than 1’s. All points are discarded and that team must start tallying their points from zero again. A circle is noted on the scorecard for the player who rolls the crap-out (Not the partner) 

 

  •  Set up 3 separate tables with 4 chairs each. Some groups place a small favor that corresponds to their theme at each seat. This ensures that everyone goes home with something.
  • At each table place 3 dice, a pencil, a table tally, a hole punch and a snack to munch on.
  • The hostess sets a name card at each seat prior to the players arriving. The hostess begins at the head table.
  • At each table there will be two teams. A team consists of two people sitting across from each other on any given round. One person from each team is responsible for keeping track of the team’s points. 
  • The Head table rings the bell/sound the horn to being the round. One player at each table begins the round by rolling the dice.
  • Players earn points by rolling the three dice. In each round players are trying to roll the same number of the round that they are on. Ie; you will begin round 1 by trying to roll 1’s.
  • One point is awarded for each die that is rolled that corresponds to the round you are on. Ie; if you roll two 1’s and a 2 during the first round. This team will get awarded two points and will roll until they no longer have any 1’s in their roll. At this time they will pass the dice to the player on the left. If you were in round 2, this roll would be awarded 1 point. Again, you would roll until you no longer roll any twos. Same roll, but you are on round 3; you receive no points and pass the dice to the player on the left.
  • The round is over when one team reaches 50 points, regardless of which table they are at. That team then yells BUNCO, each player on the team punches a hole in their name card. The other tables stop rolling at this point and add up their scores. In the event there is a tie, the table continues play until the next point is scored.
  • At the end of each round the team with the lesser points moves to the next table (“Losers ‘Move”). The winning team that is left at the table must move seats so they are not partners in the next round.  
  • If at any time during the rounds a player rolls a crap out (loses their team’s points so far during the round and starts over), that player marks a circle on their name card. The player with the most crap-outs wins a prize at the end.  
  • The game consists of 2 sets. The first set is played (a set starts with 6’s and works down to 1’s), then a break is typically taken to refresh your drinks, snack or some groups serve dessert at this time. Then the last set is played.  
  • At the end of the 2 sets, the players tally their BUNCOS, crap-outs, wins and losses. Some groups award their prizes right away, while others serve dessert and chat a while before the awards ceremony. The player with the traveling object at this time is awarded the Traveling prize. The prizes are awarded accordingly.

Below are the suggestions for prize breakdowns. You can mix and match the different options to suit your needs. When awarding the prizes, consider the fact that many hostesses do not win any prizes at their own Bunco. If they are eligible for a prize, it would go to the next in line. In the event that a player is eligible for multiple prizes, they win the most valuable prize and are out of the running for any others. In the event that more than one person is eligible for a prize, a roll off occurs. This means that each of these players would roll one dice, and the person with the highest roll wins.


$10 ante ($120 to purchase the prizes)
$40 prize for the Most BUNCO
$30 prize for Most Crap-Outs (Wipe-Outs)
$20 prize for Traveling
$15 prize for Fewest BUNCO
$15 prize for Losers Roll (Roll-off or draw a name from the score sheets of those that did not win a prize)

$5 ante ($60 to purchase the prizes)
$20 prize for the Most BUNCO
$15 prize for Most Wins
$10 prize for Traveling
$8 prize for the player with Equal Wins and Losses
$5 prize for Most Losses
$2 prize for Loser (either a roll-off or draw a name from score sheets of those that did not win a prize.)

Whatever way you decide to play, it is suggested that your group write down the rules and prize factors so there will be no friction among friends! Have a great time and don’t forget to visit 
                     www.BuncoPartyStore.com
                                for all your BUNCO party needs.

Shop our store for your Bunco Night Party Supplies! So many themes to choose from - make your Bunco stand out from the crowd!

How To Play Bunco